Jump to content
Annons

Bra Compressor Inställningar


Lunatik

Recommended Posts

Tja tja... Var och spana på ett amerikanskt FL forum.. Och jag har alltid haft problem med att få ut det maximala ur compressorn.. 😉 jag hittade detta inlägget och tyckte det var himla användbart om man nu som jag har lite problem med de där... Iaf prova dessa inställningar och glömma inte att ratta lite efter dina egna behov... 🙂

...Lunatik

Compressor

Before beginning, you'll need a large decible meter, preferably with a

digital readout. As a general rule, your mix before mastering should fall

around or below the 0db mark. Leaving a ceiling will allow you to compress

and boost, without having to do too much limiting.

Drums: Perhaps the most important element in a hip-hop track. DJ Premier,

Pete Rock, Alchemist, Havoc, RZA, Marley Marl, Jay Dee, and Timbaland. What

do all these producers have in common? Their thumping drums. Now imagine if

all those beatmakers had used weak drums. Premier's "Come Clean" probably

wouldn't be considered a classic, nor would Pete Rock's "T.R.O.Y".

Compression is very much needed on drums, especially in the hip-hop world.

What exactly does compression do to help? Fatten, thicken, louden, and

sharpen. Deep, rumbly kick drums and sharp, snappy snares. Ah, the wonders

of compression.

Threshold: -10db to -15db

Ratio: 6:1 to 8:1

Attack: 3ms

Release: 10ms

Knee: Hard

Gain: +5db to +7db

---

Percussion: Although not all hip-hop tracks contain, or need percussion, a

lot of the newage pioneer beatmakers are using bongos, congas, triangles,

steel drums, as well as other percussion instruments. Percussion doesn't

require a lot of compression because usually, the percussion track rests

behind the drum track. Bongos, congas, and the likes usually have an

immediate popping sound that doesn't need compressing, so the attack should

be set slower than drums.

Threshold: -3db to -7db

Ratio: 3:1 to 6:1

Attack: 5ms to 7ms

Release: 15ms

Knee: Hard

Gain: +2db to +4db

---

Bass: A common problem with bass is that the low notes seem to disappear

into the mix while the higher notes stick out like a sore thumb. With many

instruments, reverb could solve this problem. However, using reverb on the

bass track usually gives it an undesirable effect. By using compression, you

can bring up the lows, and submerge the higher notes into the mix. Often

times, there is an initial "pluck" to the bass sound, and it can be more

beneficial to let this sound slide through uncompressed.

Threshold: -4db to -9db

Ratio: 4:1 to 8:1

Attack: 3ms (if there is a plucking sound, use an attack closer to 7ms)

Release: 100ms on short bass sounds / 300ms on long bass tones

Knee: Hard

Gain: +2db to +4db

---

Brass / Wind instruments: Brass and wind instruments require a "transparent"

type compression. Any obvious processing can noticably ruin the sound. Brass

and wind instruments have a lot of variety in playing styles. Trumpets can

be played expressivly loud, and a smooth, mellow flute will need much

different processing.

Threshold: -2db to -4db

Ratio: 6:1 (lighter instruments) to 15:1 (deep brassy instruments)

Attack: 3ms (If a transient sound needs through uncompressed, use 6ms)

Release: 300ms

Knee: Hard

Gain: Varies

Guitars: When working with acoustic guitars, compressors tend to reveal

themselves more so it's a good idea to use a very "transparent" compression.

If working with electric guitars, make small increases to the ratio and

threshold.

Threshold: -2db to -3db

Ratio: 3:1 to 4:1

Attack: 3ms (If there is an initial pluck, use 5ms)

Release: 30ms to 60ms

Knee: Soft

Gain: 0db to +1db

---

Samples: If you're a sampled based producer (specifically, phrase sampler),

chances are you don't get to compress several instruments in different ways.

Using the following numbers, you'll be able to smooth out the entire sample

without too much limiting.

Threshold: -2db to -4db (If the sample is recorded bad, and there's lots of

peaks, use a higher threshold around -8db)

Ratio: 2:1 to 3:1

Attack: 2ms

Release: 400ms

Knee: Hard

Gain: +1db to +3db

---

Full Mix: The final mix doesn't require much compression, although some

hip-hop songs have been compressed with up to a 4:1 ratio, most aren't

needed that much. A final compression should act as a limiter, keeping the

signal close to the 0db mark.

Threshold: -4db to -7db

Ratio: 1.5:1 to 2.5:1

Attack: 5ms

Release: 200ms to 500ms

Knee: Hard

Gain : Varies

---

Link to comment
Share on other sites

Annons

Jo, de funkar sjukt fin till hiphop beats.. sen kör jag trance med och då kan man vrida ner lite... Sen hard knee kör jag alltid med.,..men smaken är ju som den där bak...

Sen har jag bara kopierat texten... översätta det där har jag ingen lust med...

Link to comment
Share on other sites

  • 2 months later...
  • 2 weeks later...

Thanks mate, tervligt initiativ att bjuda på tips sådär helt spontant! 😄

Link to comment
Share on other sites

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.