Terror Postat 6 augusti 2012 Postat 6 augusti 2012 SĂ„g inte att vi hade en sĂ„dan hĂ€r trĂ„d, sĂ„ jag tĂ€nkte starta en. Jag hade sjĂ€lv velat se just en sĂ„dan hĂ€r trĂ„d nĂ€r jag sjĂ€lv var grön som Hulken (nybörjare). Jag har sĂ€tt den har "listan" pĂ„ massa olika sajter, och tycker att den Ă€r genialisk! SĂ„ jag tar ingen credit för den alls. But here we go! P.s - Om mod gillar denna trĂ„d, sĂ„ kanske man kan nita/klistra den sĂ„ den alltid ligger överst? För jag tror att denna trĂ„d kommer svara pĂ„ mĂ„nga nybörjares frĂ„gor. ok, enough jibber-jabber.. HERE WE GO! För att förstĂ„ EQ och dess förvecklingar behöver du praktisk erfarenhet, men för att hjĂ€lpa dig att komma igĂ„ng, Ă€r hĂ€r en tabell över allmĂ€nna anvĂ€ndningsomrĂ„den och de olika intervaller som EQ kan pĂ„verka. Eftersom varje ljud Ă€r olika, sĂ„ Ă€r det hĂ€r sjĂ€lvklart endast allmĂ€nna riktlinjer Följande del kommer att vara pĂ„ engelska, men det Ă€r ingen komplicerad engelska sĂ„ det ska inte vara nĂ„gra problem för dem flesta. Kick Drum Any apparent muddiness can be rolled off around 300Hz. Try a small boost around 5-7kHz to add some high end. 50-100Hz ~ Adds bottom to the sound 100-250Hz ~ Adds roundness 250-800Hz ~ Muddiness Area 5-8kHz ~ Adds high end presence 8-12kHz ~ Adds Hiss ----------------- Snare Try a small boost around 60-120Hz if the sound is a little too wimpy. Try boosting around 6kHz for that âsnappyâ sound. 100-250Hz ~ Fills out the sound 6-8kHz ~ Adds presence --------------------- Hi hats or cymbals Any apparent muddiness can be rolled off around 300Hz. To add some brightness try a small boost around 3kHz. 250-800Hz ~ Muddiness area 1-6kHz ~ Adds presence 6-8kHz ~ Adds clarity 8-12kHz ~ Adds brightness ------------------ Bass Try boosting around 60Hz to add more body. Any apparent muddiness can be rolled off around 300Hz.If more presence is needed, boost around 6kHz. 50-100Hz ~ Adds bottom end 100-250Hz ~ Adds roundness 250-800Hz ~ Muddiness Area 800-1kHz ~ Adds beef to small speakers 1-6kHz ~ Adds presence 6-8kHz ~ Adds high-end presence 8-12kHz ~ Adds hiss ------------------ Vocals This is a difficult one, as it depends on the mic used to record the vocal. HoweverâŠApply either cut or boost around 300hz, depending on the mic and song.Apply a very small boost around 6kHz to add some clarity. 100-250Hz ~ Adds âup-frontnessâ 250-800Hz ~ Muddiness area 1-6kHz ~ Adds presence 6-8kHz ~ Adds sibilance and clarity 8-12kHz ~ Adds brightness ------------------- Piano Any apparent muddiness can be rolled off around 300Hz. Apply a very small boost around 6kHz to add some clarity. 50-100Hz ~ Adds bottom 100-250Hz ~ Adds roundness 250-1kHz ~ Muddiness area 1-6kHz ~ Adds presence 6-8Khz ~ Adds clarity 8-12kHz ~ Adds hiss ------------------ Electric guitars Again this depends on the mix and the recording. Apply either cut or boost around 300hz, depending on the song and sound. Try boosting around 3kHz to add some edge to the sound, or cut to add some transparency. Try boosting around 6kHz to add presence. Try boosting around 10kHz to add brightness. 100-250Hz ~ Adds body 250-800Hz ~ Muddiness area 1-6Khz ~ Cuts through the mix 6-8kHz ~ Adds clarity 8=12kHz ~ Adds hiss ------------------ Acoustic guitar Any apparent muddiness can be rolled off between 100-300Hz. Apply small amounts of cut around 1-3kHz to push the image higher. Apply small amounts of boost around 5kHz to add some presence. 100-250Hz ~ Adds body 6-8kHz ~ Adds clarity 8-12kHz ~ Adds brightness ----------------- Strings These depend entirely on the mix and the sound used. 50-100Hz ~ Adds bottom end 100-250Hz ~ Adds body 250-800Hz ~ Muddiness area 1-6hHz ~ Sounds crunchy 6-8kHz ~ Adds clarity 8-12kHz ~ Adds brightness __________ 50Hz 1. Increase to add more fullness to lowest frequency instruments like foot, toms, and the bass. 2. Reduce to decrease the âboomâ of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on bass lines in Rap and R&B. __________ 100Hz Increase to add a harder bass sound to lowest frequency instruments. Increase to add fullness to guitars, snare. Increase to add warmth to piano and horns. Reduce to remove boom on guitars & increase clarity. __________ 200Hz 1. Increase to add fullness to vocals. 2. Increase to add fullness to snare and guitar (harder sound). 3. Reduce to decrease muddiness of vocals or mid-range instruments. 4. Reduce to decrease gong sound of cymbals. __________ 400Hz 1. Increase to add clarity to bass lines especially when speakers are at low volume. 2. Reduce to decrease âcardboardâ sound of lower drums (foot and toms). 3. Reduce to decrease ambiance on cymbals. __________ 800Hz 1. Increase for clarity and âpunchâ of bass. 2. Reduce to remove âcheapâ sound of guitars __________ 1.5KHz 1. Increase for âclarityâ and âpluckâ of bass. 2. Reduce to remove dullness of guitars. __________ 3KHz 1. Increase for more âpluckâ of bass. 2. Increase for more attack of electric / acoustic guitar. 3. Increase for more attack on low piano parts. 4. Increase for more clarity / hardness on voice. 5. Reduce to increase breathy, soft sound on background vocals. 6. Reduce to disguise out-of-tune vocals / guitars 5KHz 1. Increase for vocal presence. 2. Increase low frequency drum attack (foot/toms). 3. Increase for more âfinger soundâ on bass. 4. Increase attack of piano, acoustic guitar and brightness on guitars. 5. Reduce to make background parts more distant. 6. Reduce to soften âthinâ guitar. __________ 7KHz 1. Increase to add attack on low frequency drums (more metallic sound). 2. Increase to add attack to percussion instruments. 3. Increase on dull singer. 4. Increase for more âfinger soundâ on acoustic bass. 5. Reduce to decrease âsâ sound on singers. 6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano. __________ 10KHz 1. Increase to brighten vocals. 2. Increase for âlight brightnessâ in acoustic guitar and piano. 3. Increase for hardness on cymbals. 4. Reduce to decrease âsâ sound on singers. __________ 15KHz 1. Increase to brighten vocals (breath sound). 2. Increase to brighten cymbals, string instruments and flutes. 3. Increase to make sampled synthesizer sound more real. __________ Low Bass: anything less than 50Hz This range is often known as the sub bass and is most commonly taken up by the lowest part of the kick drum and bass guitar, although at these frequencies itâs almost impossible to determine any pitch. Sub bass is one of the reasons why 12âł vinyl became available: low frequencies require wider grooves than high frequencies â without rolling off everything below 50Hz you couldnât fit a full track onto a 7âł vinyl record. However we do NOT recommend applying any form of boost around this area without the use of very high quality studio monitors (not home monitors â there is a vast difference between home near field and studio far field monitors costing anywhere between ÂŁ5,000 and ÂŁ20,000). Boosting blindly in this area without a valid reference point can and will permanently damage most speakers, even PA systems. You have been warned! Bass: 50-250Hz This is the range youâre adjusting when applying the bass boost on most home stereos, although most bass signals in modern music tracks lie around the 90-200Hz area with a small boost in the upper ranges to add some presence or clarity. Muddiness/irrational area: 200-800Hz The main culprit area for muddy sounding mixes, hence the term âirritational areaâ. Most frequencies around here can cause psycho-acoustic problems: if too many sounds in a mix are dominating this area, a track can quickly become annoying, resulting in a rush to finish mixing it as you get bored or irritated by the sound of it. Mid-range: 800-6kHz Human hearing is extremely sensitive at these frequencies, and even a minute boost around here will result in a huge change in the sound â almost the same as if you boosted around 10db at any other range. This is because our voices are centred in this area, so itâs the frequency range we hear more than any other. Most telephones work at 3kHz, because at this frequency speech is most intelligible. This frequency also covers TV stations, radio, and electric power tools. If you have to apply any boosting in this area, be very cautious, especially on vocals. Weâre particularly sensitive to how the human voice sounds and its frequency coverage. High Range: 6-8kHz This is the range you adjust when applying the treble boost on your home stereo. This area is slightly boosted to make sounds artificially brighter (although this artificial boost is what we now call âlifelikeâ) when mastering a track before burning it to CD. Hi-High Range: 8-20kHz This area is taken up by the higher frequencies of cymbals and hi-hats, but boosting around this range, particularly around 12kHz can make a recording sound more high quality than it actually is, and itâs a technique commonly used by the recording industry to fool people into thinking that certain CDs are more hi-fidelity than theyâd otherwise sound. However, boosting in this area also requires a lot of care â it can easily pronounce any background hiss, and using too much will result in a mix becoming irritating. Okay when thinking about mixing and EQ never lose sight of the purposeâwhich is to create an intelligible mix with clarity and power. Surprisingly this technique works really good for getting that low end down. When I am done with a mix I usually run another high-pass filter over the whole mix around 55-60hz to eliminate a lot of frequencies that you canât really hear or feelâand arenât reproduced on most stereo systems. This low end mush can really sap a power amp and speaker of its ability to pump. Once cleaned up it is amazing how punchy your tracks will be, without any apparent loss of low end. I do a similar thing with a low pass filter on most of the instruments as well to eliminate any extraneous high frequencies. I usually start rolling off guitar around 8khz gently, the kick drum around 6khz, toms around 10khz and snare around 12khz. The only things I want to inhabit the area above 10khz are cymbals, high hatsâand most importantlyâthe âairâ of the vocals. It is amazing how much vocals can cut through a mix and still keeping a high sheen on the overall mix using this method. Your separation is often enhanced as well. And you donât have to resort to awful harmonic exciters like BBE and Aphex⊠which are usually poorly used and can sound very sour to me. After I have filtered my frequencies I actually begin to EQ things. Now I have a few rules of my own when it comes to using EQ that keep things under control. Once again, these are just guideline rules that I occasionally break but I have found that they are applicable for me 90% of the time: 1.) Always use a parametric EQ. Graphic EQâs are for wusses. 2.) When boosting Q must be wider (less than) than 2. 3.) When cutting Q should be narrowâfrom 1.5 or greater. 4.) No cut or boost may be greater than 6db +/- in any case (occasionally broken for cutting). 5.) 75% of my boosts are less than 2 db. 90% are less than 4 db of boost. 6.) Never cut more than 8db of anything unless notching out specific small frequencies. 7.) It is okay to occasionally âpile onâ a wide Q boost or cut with another narrower boost/cut if you need a radical increase in that particular frequency (this makes it sound more natural and less like a resonant peak). Okay, when I am using EQâwhich I admit I do a lot of *subtle* EQingâI always aim at doing one of two things: 1.) Remove the âbadâ qualities of the sound such as rattles, hums, hiss, muddy frequency areas and so on. 2.) If there are no bad qualities that need to go, then accentuate the positive elements. After I have taken care of those problems I then move on to actually mixing the instruments together. I always ask myself âwhere does this particular track live?â and aim towards cutting other tracks that intrude on that area by a few dbâs. The idea is to cut away parts of interfering signals to allow certain instruments to shine in particular bandwidths. This is my general schema (these are relative and only guidelinesâindividual mixes/use may vary): 80hz â rumble of the bass 100hz â thump of the kick 200hz â bottom of the guitar 250hz â warmth of the vocal 350hz â bang of the snare 400hz â body of the bass 500hz â clang of the high hat 600hz â clang of the cymbals 800hz â ping of ride cymbal 1000hz â meat of the guitar 1200hz â body of the snare 1400hz â meat of the vocal 1600hz â snap of the kick/plectrum on guitar (attack) 2500hz â wires and snap of snare 3000hz â presence of the vocal 4000hz â ring of ride cymbal/top end of bass guitar 6000hz â sizzle of the high hat 7000hz â sizzle of the cymbals 8000hz â top end of the kick 9000hz â brightness on snare and cymbals 10000hz â brightness on vocal 12000hz â air on vocal 14000hz â air on cymbals
klasho Postat 6 augusti 2012 Postat 6 augusti 2012 Bra initiativ! Det hjĂ€lper att ha ett hum om ungefĂ€r vilka frekvenser som pĂ„verkar vad och dylikt nĂ€r man Ă€r ny pĂ„ mix. HĂ€r Ă€r en annan med snygg grafik.http://s36.photobucket.com/albums/e45/Hellpig/music/?action=view¤t=EQ_chart_1680-1050-1.gif
klasho Postat 6 augusti 2012 Postat 6 augusti 2012 ...och nu Ă€r det bara att vĂ€nta pĂ„ de första inlĂ€ggen som sĂ€ger "Lyssna istĂ€llet" och "det finns inga regler" osv. đ
BluesBoy Postat 6 augusti 2012 Postat 6 augusti 2012 HÀr Àr en schysst interaktiv sida: http://www.independentrecording.net/irn/resources/freqchart/main_display.htm
Die Hard (oregistrerad) Postat 6 augusti 2012 Postat 6 augusti 2012 ...och nu Ă€r det bara att vĂ€nta pĂ„ de första inlĂ€ggen som sĂ€ger "Lyssna istĂ€llet" och "det finns inga regler" osv. đ Det Ă€r bra riktmĂ€rken men inget hugget i sten. Bryt reglerna nĂ€r du kan dem. Allt beror pĂ„ vad man vill uppnĂ„. T ex funkar det utmĂ€rkt att slĂ€nga pĂ„ en multibandare pĂ„ basen istĂ€llet för att höja den runt 60hz. Redan mycket bas i kicken, sĂ€nk den istĂ€llet runt 60hz nĂ„gra db och anvĂ€nd kompressorn och fĂ„ ett bĂ€ttre dunk i kicken som smĂ€lter in i mixen. Finns massor av tips att bryta mot riktlinjerna. Det Ă€r det som skiljer oss amatörer frĂ„n proffsen. đ
Terror Postat 6 augusti 2012 TrĂ„dstartare Postat 6 augusti 2012 Det Ă€r bra riktmĂ€rken men inget hugget i sten. Bryt reglerna nĂ€r du kan dem. Allt beror pĂ„ vad man vill uppnĂ„. T ex funkar det utmĂ€rkt att slĂ€nga pĂ„ en multibandare pĂ„ basen istĂ€llet för att höja den runt 60hz. Redan mycket bas i kicken, sĂ€nk den istĂ€llet runt 60hz nĂ„gra db och anvĂ€nd kompressorn och fĂ„ ett bĂ€ttre dunk i kicken som smĂ€lter in i mixen. Finns massor av tips att bryta mot riktlinjerna. Det Ă€r det som skiljer oss amatörer frĂ„n proffsen. đ Ja nu var det hĂ€r ju inte för proffsen đ Jag gjorde den hĂ€r trĂ„den för amatörer, dĂ€rav namnet "101". Som du sĂ€ger, allt det dĂ€r Ă€r ju inte "exakt sĂ„hĂ€r ska du göra". Syftet med trĂ„den var att vilken nybörjare som helst skulle vara redo att anvĂ€nda EQ:n (pĂ„ en nybörjarnivĂ„ sĂ„klart) efter att ha lĂ€st den hĂ€r trĂ„den, utan nĂ„gra förkunskaper. men vem vet, kanske finns ett Ă„ annat "proffs" hĂ€r som kommer hitta nyttig info i den hĂ€r trĂ„den? Jag visste tex inte hur jag skulle hantera strĂ„kar innan. Nu ser jag mig sjĂ€lv inte som ett proffs, utan mer som en pramature eller proginner. đ
klasho Postat 6 augusti 2012 Postat 6 augusti 2012 (redigerat) Det Ă€r bra riktmĂ€rken men inget hugget i sten. Bryt reglerna nĂ€r du kan dem. Allt beror pĂ„ vad man vill uppnĂ„. T ex funkar det utmĂ€rkt att slĂ€nga pĂ„ en multibandare pĂ„ basen istĂ€llet för att höja den runt 60hz. Redan mycket bas i kicken, sĂ€nk den istĂ€llet runt 60hz nĂ„gra db och anvĂ€nd kompressorn och fĂ„ ett bĂ€ttre dunk i kicken som smĂ€lter in i mixen. Finns massor av tips att bryta mot riktlinjerna. Det Ă€r det som skiljer oss amatörer frĂ„n proffsen. đ SjĂ€lvfallet. Men har man ingen aning om reglerna sĂ„ Ă€r det svĂ„rt att bryta dom snyggt. đ Som det stĂ„r i texten sĂ„ fĂ„r man ta det me en nypa salt. Det handlar ju Ă€ndĂ„ om att balansera sĂ„ höjer du basen dĂ€r sĂ„ fĂ„r du sĂ€nka kicken i samma frekvens osv. Jag mena bara det att det alltid Ă€r sjĂ€lvutnĂ€mnda proffs i sĂ„na hĂ€r trĂ„dar som glömt hur det var att inte kunna nĂ„got Edit: Nu skrev vi typ samma sak men men... âșïž Redigerat 6 augusti 2012 av klasho
Die Hard (oregistrerad) Postat 6 augusti 2012 Postat 6 augusti 2012 Min tanke var just det att inte nĂ„gon nybörjare ska tro att det Ă€r hugget i sten. Det har vĂ€l de flesta varit med om nĂ€r de var nya och sen finns det ju en del hĂ€r pĂ„ forumet som pĂ„stĂ„r att mĂ„nga saker Ă€r hugget i sten vilket kan fĂ„ nybörjare att tro att det ska vara pĂ„ det viset. đ
Terror Postat 6 augusti 2012 TrĂ„dstartare Postat 6 augusti 2012 Min tanke var just det att inte nĂ„gon nybörjare ska tro att det Ă€r hugget i sten. Det har vĂ€l de flesta varit med om nĂ€r de var nya och sen finns det ju en del hĂ€r pĂ„ forumet som pĂ„stĂ„r att mĂ„nga saker Ă€r hugget i sten vilket kan fĂ„ nybörjare att tro att det ska vara pĂ„ det viset. đ och precis dĂ€rför sĂ„ försökte jag vara tydlig med att det bara var guidlinjer, och inget man ska följa till punkt o pricka đ
klasho Postat 6 augusti 2012 Postat 6 augusti 2012 (redigerat) VĂ€l tĂ€nkt och talat bĂ„da ni med lĂ€skiga namn! đ Redigerat 6 augusti 2012 av klasho 1
Die Hard (oregistrerad) Postat 6 augusti 2012 Postat 6 augusti 2012 VĂ€l tĂ€nkt och talat bĂ„da ni med lĂ€skiga namn! đ Vi Ă€r inte sĂ„ lĂ€skiga som vi verkar.... Vi Ă€r vĂ€rre! Muhahaha! đ
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