Tja tja... Var och spana på ett amerikanskt FL forum.. Och jag har alltid haft problem med att få ut det maximala ur compressorn..  😉 jag hittade detta inlägget och tyckte det var himla användbart om man nu som jag har lite problem med de där... Iaf prova dessa inställningar och glömma inte att ratta lite efter dina egna behov...  🙂 
...Lunatik 
Compressor 
Before beginning, you'll need a large decible meter, preferably with a  
digital readout. As a general rule, your mix before mastering should fall  
around or below the 0db mark. Leaving a ceiling will allow you to compress  
and boost, without having to do too much limiting. 
Drums: Perhaps the most important element in a hip-hop track. DJ Premier,  
Pete Rock, Alchemist, Havoc, RZA, Marley Marl, Jay Dee, and Timbaland. What  
do all these producers have in common? Their thumping drums. Now imagine if  
all those beatmakers had used weak drums. Premier's "Come Clean" probably  
wouldn't be considered a classic, nor would Pete Rock's "T.R.O.Y".  
Compression is very much needed on drums, especially in the hip-hop world.  
What exactly does compression do to help? Fatten, thicken, louden, and  
sharpen. Deep, rumbly kick drums and sharp, snappy snares. Ah, the wonders  
of compression. 
Threshold: -10db to -15db 
Ratio: 6:1 to 8:1 
Attack: 3ms 
Release: 10ms 
Knee: Hard 
Gain: +5db to +7db 
--- 
Percussion: Although not all hip-hop tracks contain, or need percussion, a  
lot of the newage pioneer beatmakers are using bongos, congas, triangles,  
steel drums, as well as other percussion instruments. Percussion doesn't  
require a lot of compression because usually, the percussion track rests  
behind the drum track. Bongos, congas, and the likes usually have an  
immediate popping sound that doesn't need compressing, so the attack should  
be set slower than drums. 
Threshold: -3db to -7db 
Ratio: 3:1 to 6:1 
Attack: 5ms to 7ms 
Release: 15ms 
Knee: Hard 
Gain: +2db to +4db 
--- 
Bass: A common problem with bass is that the low notes seem to disappear  
into the mix while the higher notes stick out like a sore thumb. With many  
instruments, reverb could solve this problem. However, using reverb on the  
bass track usually gives it an undesirable effect. By using compression, you  
can bring up the lows, and submerge the higher notes into the mix. Often  
times, there is an initial "pluck" to the bass sound, and it can be more  
beneficial to let this sound slide through uncompressed. 
Threshold: -4db to -9db 
Ratio: 4:1 to 8:1 
Attack: 3ms (if there is a plucking sound, use an attack closer to 7ms) 
Release: 100ms on short bass sounds / 300ms on long bass tones 
Knee: Hard 
Gain: +2db to +4db 
--- 
Brass / Wind instruments: Brass and wind instruments require a "transparent"  
type compression. Any obvious processing can noticably ruin the sound. Brass  
and wind instruments have a lot of variety in playing styles. Trumpets can  
be played expressivly loud, and a smooth, mellow flute will need much  
different processing. 
Threshold: -2db to -4db 
Ratio: 6:1 (lighter instruments) to 15:1 (deep brassy instruments) 
Attack: 3ms (If a transient sound needs through uncompressed, use 6ms) 
Release: 300ms 
Knee: Hard 
Gain: Varies 
Guitars: When working with acoustic guitars, compressors tend to reveal  
themselves more so it's a good idea to use a very "transparent" compression.  
If working with electric guitars, make small increases to the ratio and  
threshold. 
Threshold: -2db to -3db 
Ratio: 3:1 to 4:1 
Attack: 3ms (If there is an initial pluck, use 5ms) 
Release: 30ms to 60ms 
Knee: Soft 
Gain: 0db to +1db 
--- 
Samples: If you're a sampled based producer (specifically, phrase sampler),  
chances are you don't get to compress several instruments in different ways.  
Using the following numbers, you'll be able to smooth out the entire sample  
without too much limiting. 
Threshold: -2db to -4db (If the sample is recorded bad, and there's lots of  
peaks, use a higher threshold around -8db) 
Ratio: 2:1 to 3:1 
Attack: 2ms 
Release: 400ms 
Knee: Hard 
Gain: +1db to +3db 
--- 
Full Mix: The final mix doesn't require much compression, although some  
hip-hop songs have been compressed with up to a 4:1 ratio, most aren't  
needed that much. A final compression should act as a limiter, keeping the  
signal close to the 0db mark. 
Threshold: -4db to -7db 
Ratio: 1.5:1 to 2.5:1 
Attack: 5ms 
Release: 200ms to 500ms 
Knee: Hard 
Gain : Varies 
---